![]() Does not work for grouped units as the leader will assign targets to the units, effectively reenabling this feature.ĭisables visibility raycasts. It will not turn around when gunfire comes from behind, but if an enemy walks in front of it it will target the enemy and fire as normal. ![]() The unit still goes prone and combat ready if it hears gunfire. No move command works until the unit is unfrozen.ĭisables autonomous switching to "COMBAT" AI Behaviour when in danger.Įssentially makes single units without a group "deaf". Completely freezes the unit, including breathing and blinking. ![]() Prevents AI's aiming from being distracted by its shooting, moving, turning, reloading, hit, injury, fatigue, suppression or concealed / lost target.ĭisables all animations of the unit.
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